Address – The unique way in which you position your body just before hitting the ball.
Alignment – How you aim your club face and body at address.
Backswing – The first part of the swing, which ends when the club stops above your head.
Baseball Grip – A way to hold the club that keeps all ten fingers in contact with the grip of the club.
Blocked Shot – Hitting the ball straight and to the right of the target (for a right handed golfer).
Bunker – A sand filled hazard near the green or on the fairway.
Certified PGA Professional – A qualified teaching professional who meets or exceeds the teaching standards set by the Professional Golfers’ Association.
Chip – A low running shot typically played from near the edge of the green towards the hole.
Closed Face – When the club face is pointing to the left of the intended target (for a right handed golfer).
Closed Stance – When your body alignment is pointing to the right of the intended target (for a right handed golfer).
Club Face – The part of the club head that makes contact with the ball.
Cupped Lead Wrist – When you hit with a cupped lead wrist, you are bending your lead hand backwards. The lead hand is the one closest to the hole when you set up to swing. That’s the left hand for a right handed golfer.
Divot – A small strip of turf removed by the club head during a swing.
Draw – A shot that bends slightly to the left (for a right handed golfer).
Driver – The longest club in your bag. The driver usually hits the ball the furthest.
Duff – To completely miss or mess up a shot.
Explosion Shot – A shot from a bunker that displaces a large amount of sand.
Fade – A shot that bends slightly to the right (for a right handed golfer).
Fat – Hitting the ground before you strike the ball.
Flop Shot – A type of pitch shot that travels high up into the air and lands softly.
Follow Through – The path of your swing after you have made impact with the ball.
Grip – The manner in which you hold the club. Also, the rubber covering on the club shaft where you hold it.
Handicap – A score adjustment system allowing those of differing skill levels to compete.
Hybrid – Designed as replacements for long irons. Hybrids combine the workability and forgiveness of a fairway wood with the distance and loft of a long iron. They are highly versatile clubs that can be used in a variety of situations.
Impact – The moment at which the club face contacts the ball.
Muscle Memory – A physical phenomenon that enables your body to perform an action repeatedly in exactly the same way without consciously thinking about it.
Neutral Grip – A grip in which a right handed player can see two knuckles of the left hand when looking down at the grip itself when addressing the ball.
Open Face – A club face aligned to the right of the target (for a right handed golfer).
Open Stance – When your body alignment is pointing to the left of the target (for a right handed golfer) at set up.
Overlapping Grip – A grip fitting the pinky finger of the top hand over the index finger of the bottom hand.
Pitch – A lofted short shot to the green with a little run at the end of its flight.
Professional – Someone who is paid to play golf.
Pull – A straight shot that goes to the left of the target (for a right handed player).
Punch Shot – A low recovery shot, usually hit out of some type of trouble.
Push – A straight shot hit to the right of the target (by a right handed golfer)
Putter – A straight faced club normally used to hit the ball on the putting green.
Reverse Overlap Grip – A standard putting grip that places the index finger of the left hand over the pinky of the right (for a right handed golfer).
Setup – The unique way you position your body just before hitting the ball.
Shank – A shot where the hosel of the club head makes impact with the ball, instead of the face.
Slice – A shot that bends to the right of the target line (for a right handed golfer).
Square Stance – When your club head is perpendicular to the target line and your feet, hips, and
shoulders are all parallel to the same line.
Splash – The standard bunker shot, in which the sand wedge splashes out a divot of sand and with it the ball.
Stance – The position of your feet at address.
Strong Grip – A grip in which a player sees more than two knuckles of the left hand; it is used to turn the ball to the left.
Sweet Spot – The small centre portion of the club face where the ball should make contact for maximum distance and accuracy.
Swing Plane – The angle of the club shaft relative to your body during the swing.
Target Line – The imaginary line running from the ball to your intended target.
Thin – Hitting the ball on its equator, causing it to have a low trajectory.
Top – Hitting the ball above its equator, causing it to travel only a short distance.
Trajectory – The unique flight characteristics of a golf ball after it is hit.
Weak Grip – A grip in which a player sees one knuckle of the left hand; it is used to turn the ball to the right.
Wedge – A short iron with a loft of at least 48 degrees, used to hit very short shots or to get out of the sand. A pitching wedge has the least amount of loft for a wedge; a gap wedge has more, followed by a sand wedge, and then finally the lob wedge, which has the most loft of any golf club.
Wood – A golf club that uses a large, pear shaped head to hit the ball. Made of metal or wood, woods generally are longer than irons and used to hit the ball longer distances. A driver is considered a wood, as is a 3-wood. The higher the number of the club (e.g., 5, 7, 9), the more loft it has.
Yips- A nervous affliction that causes the hands and arms to move in a jerky manner while putting.